After fighting his way through checkpoints full of Russian soldiers, Bond takes a leap off the edge towards the chemical facility below. Goldeneye 007 follows the previous game and film in a re-imagined way: the story begins on the same dam that started the previous titles. Her role as a tech expert makes Alan Cumming’s comic relief character Boris defunct, and therefore absent from the story. She still winds up in the thick of it in the end (dressed in short shorts, naturally) and comes to the rescue with impeccable timing. She plays her role as a Bond girl rather well – there’s a wit about her in some situations and she hesitates to stay behind where it’s safe. Natalya Simonova appears on her own this time, now played by Scottish actress Kirsty Mitchell. Xenia Onatopp offers James Bond a bottle of Vodka. Perhaps you should tell your boss, the real label is a darker shade of blue.” Finest Russian quality, only available in Moscow.” Instead of a gruff, limping-but-lovable Robbie Coltrane, Valentin is now younger and well built, with more arm tattoos than a sailor and a scar down his cheek to replace the limp. Speaking of which, Zukovsky is one of the more radical changes. Xenia Onatopp now sports a sexy Russian bob hairstyle and makes her first appearance in Valentin Zukovsky’s trendy nightclub in Spain. The rest of the cast have had a much more drastic makeover hit them. His motives have changed too in order to bring the story up to date in 2010, but it’s a minor change at most. Sean Bean’s 006 character is now a rather plain agent at first, and he acts like a typical brains-over-brawn Bond villain in the end rather than a former spy. Pierce Brosnan has been replaced with his successor, Daniel Craig, and Judi Dench returns to lend her voice as M. Gone are the manila folders and witty remarks from Q – the new MI6 touch-screen style format from the movies now introduces the separate locales. With a few minor similarities (mission names, classic modes, health bar etc.) Activision’s Goldeneye 007 is a completely separate game. Now, thirteen years after its debut, Activision releases their own remake of Goldeneye 007 on Nintendo Wii… and it’s different enough to become a classic game all on its own. Whatever the reason, you would be hard pressed to find a James Bond game released since that was as much fun to play. Maybe it was the over-powered James Bond who could carry an entire arsenal and fire two weapons at the same time, or the classic multiplayer mode that guaranteed players good competition between themselves and their friends. It also set the bar for any subsequent Bond games incredibly high. Based on the blueprint of the film itself, it sold well over 8 million copies and set the groundwork for all console first-person shooters to come after it. In 1997, Rareware released Goldeneye 007 for the Nintendo 64 to rave reviews.
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